Personal Informatics System Lab

Study the individual. Design for everyone.

We study the person inside the system—then build interfaces, environments, and embodied agents that can sense, explain, adapt, and remain under human control.

Explore our projects
Abstract blue orbital forms representing an adaptive intelligent system

Our research loop

Sense.
Understand.
Adapt.

  1. 01Individual
    signals
  2. 02Human
    states
  3. 03Adaptive
    systems

From human variation to intelligent systems that respond with care.

Cognitive collaborationMultimodal sensingAdaptive XRTangible intelligenceHuman factorsPersonalized systems

Superintelligence
serves the individual.

Personal Informatics begins with the individual.

PIS Lab studies how people perceive, understand, anticipate, and direct intelligent systems. Through interaction design, we turn computational capability into human capability—creating products, environments, intelligent hardware, and agents that respond to individual needs and support a harmonious human–AI relationship.

Researcher examining transparent layers that externalize an intelligent system's reasoning
Design principle Understanding people and designing interaction turns intelligence into human capability.
  1. 01

    Perceivable

    Critical change reaches the right person at the right moment.

  2. 02

    Understandable

    Evidence, boundaries, and uncertainty form a usable mental model.

  3. 03

    Predictable

    People can inspect possible consequences before they commit.

  4. 04

    Controllable

    Questioning, steering, overriding, and recovery remain explicit.

Ideas tested
in real systems.

We do not begin with a technology category. We begin with a human situation—then combine psychology, AI, design, and engineering until the whole loop works.

Participant wearing an XR headset in a closed-loop adaptive training system
01In development

Human-in-the-loop XR

A training system that senses when to push—and when to pause.

A lightweight XR system combines gaze, physiology and movement to estimate individual state, adjust embodied training intensity, and keep every intervention inside a visible safety boundary.

  • Multimodal sensing
  • Adaptive XR
  • Psychological wellbeing
Psy-Kinetic
Student and an intelligent collaborator organizing fragmented experience into a future pathway
02Prototype

Human–AI co-creation

Turning scattered experience into a career story.

Instead of polishing a document, the system uses reflective dialogue to help students surface meaningful experience, construct a coherent narrative, and turn emerging self-knowledge into the next action.

  • Narrative identity
  • Conversational AI
  • Career development
Growth Resume
Human operator with gaze, posture and workload analysis in a control environment
03Research program

Human factors + safety

Measuring the human state behind every handover.

We connect gaze, physiology, behavior and task context to model workload, attention and situational awareness—then translate those states into training, interface and safety decisions.

  • Mobility
  • Situation awareness
  • Risk calibration
Cognitive Mobility
Hands arranging transparent interface cards and physical tokens to prototype an understandable intelligent process
04Design methodology

Interaction methodology

Making intelligent processes visible, understandable and controllable.

We develop interaction-design methods and prototypes that externalize system states, reasoning, boundaries and consequences, so people can inspect, question and steer intelligent behavior.

  • Tangible informatics
  • Interaction prototyping
  • Human understanding
Tangible Informatics

Tangible informatics: Bridging the cognitive disconnect in the intelligentization of industrial systems
Journal of Industrial Information Integration, 54, 101216, 2026.

Robotic system combining spatial perception, scene understanding and physical action
05Research program

Human-centered physical intelligence

Understanding physical intelligence through human experience.

We study embodied and physical AI as systems that enter human situations: interpreting intent, negotiating shared space and action, and keeping capability, uncertainty and control legible to people. VLA and world models connect perception, language, prediction and action around human goals.

  • VLA + world models
  • Shared autonomy
  • Human-centered embodiment
Embodied AI

Insight emerges
through interaction.

Every project begins by inventing an interaction, puts it in front of people, builds a model from what emerges, and returns that knowledge to a product that can serve individuals better.

  1. 01

    Prototype

    Invent a visual, auditory, tangible, or embodied interaction, then build enough of it to test the idea.

  2. 02

    Observe

    Put people inside the prototype and study the behavior, strategies, breakdowns, and new questions that emerge.

  3. 03

    Model

    Turn observations into a working model that explains the new problem and guides the next design decision.

  4. 04

    Personalize

    Refine the prototype into a product, validate it in use, and adapt the service to individual needs.

Research happens
by building.

Everyone in the lab moves from a research question to a working prototype, then uses live interaction to make assumptions, system behavior, and human response testable.

Different disciplines.
One working table.

Psychology, human factors, AI, interaction design, and robotics meet through shared projects—not parallel silos.

Dr. Poly Z.H. Sun

Lab director

Dr. Poly Z.H. Sun

Personal InformaticsEmail ↗
Duoduo Qu

Lab administrator

Duoduo Qu

No work, just meow meow
Dr. Hanzhong Zhang

Collaborator

Dr. Hanzhong Zhang

Brain–Computer Interface
Dr. Yuanzhi Liu

Collaborator

Dr. Yuanzhi Liu

Embodied Robotics / SLAM
Dylan X.W. Hou

Research assistant

Dylan X.W. Hou

MR-based UX
Sylvia X. Zhao

Research assistant

Sylvia X. Zhao

Human Factors in ITS / IV
Asher X. Cui

Research assistant

Asher X. Cui

Embodied Robotics / Human Factors
Martin G.H. Dai

Research assistant

Martin G.H. Dai

Tangible Informatics
Jerry Z.L. Cao

Research assistant

Jerry Z.L. Cao

Embodied Robotics / Human-Robot Interaction
Sean S.H. Zhang

Research assistant

Sean S.H. Zhang

Embodied AI in Education
Gil J.H. Xu

Research assistant

Gil J.H. Xu

Trust and Calibration in IV
Ezra X. Xu

Research assistant

Ezra X. Xu

Human Factors in Immersive Environments
Claire X.Q. Tang

Research assistant

Claire X.Q. Tang

Human–Computer Interaction
Zayn L.X. Feng

Research assistant

Zayn L.X. Feng

Human–Computer Interaction

Join the lab

Bring a hard
human problem.

We welcome students, collaborators, and partners who want to turn complex human conditions in the age of superintelligence into research that can be built, tested, and used.

poly.zhsun@outlook.com
2026–2027 Graduate Admissions

Prospective students: please read How PIS Lab approaches research training (in Chinese) before contacting us.

School of Intelligent Interaction

Lingang Campus

  • Professional Doctorate · 2–3 positionsArtificial Intelligence (full-time)
  • Professional Master’s · 3–5 positionsArtificial Intelligence (full-time)

School of Psychology and Cognitive Science

  • Academic Master’s · 1 positionPutuo CampusAdmission is available in any one of the following tracks:Track 12: Artificial Intelligence, Virtual Reality, and Human–Computer Interaction (engineering-oriented training)Track 10: Health and Clinical Psychology (medicine-oriented training)Track 06: Emotion, Affect, and Social Neuroscience (science-oriented training)
  • Professional Doctorate · 1 positionPutuo or Lingang CampusApplied Psychology (full-time)
  • Professional Master’s · 3–5 positionsPutuo or Lingang CampusAdmission is available in any one of the following tracks:Human Factors Engineering and User Experience (full-time)Industrial and Organizational Psychology (full-time)Health Management and Work Psychology (part-time)

Training approach and application guidance